| Beyond
Utopia Sophie Warren/Jonathan Mosley 125 pages ISBN: 978-0-9827439-3-5 |
|
![]() |
|
Based on a project initiated by the collaborative practice of Sophie Warren and Jonathan Mosley with writer Robin Wilson, Beyond Utopia queries the function of utopian thinking in urban planning and spatial culture. The aim of the original project was to establish a critical dialogue with institutions of city design and to find new sites of productive tension between the “real” and the “fictional”. Submitting a utopian architectural proposal for a real site in London to the scrutiny of the institutions that dominate the design and programming of city space, the project enacted a form of playful provocation, drifting in and though the procedures, systems and languages of planning, architecture and city development. As a fiction, the utopian work gained life as it was recounted and discussed, its narrative shared, activated and engaged through dialogue with and by planning officials and reviewers. Elaborating on the project, the publication Beyond Utopia aims to further provoke speculation, proposition and play, outlining the idea of “something missing” in the production of city space and urban relations. Including a screenplay produced by the artists, which restages the process and exchanges of the original proposal, the publication queries how we might actively resist restrictive canons of standardization to produce a specific sociability and emergent environment built collectively, spontaneously and in support.
Writers from various fields have been invited to fasten onto concepts
raised in the screenplay, to develop their propositional nature and establish
new grounds for speculation as to how to play utopia. The contributions
both critique and contextualize utopian thinking, ultimately locating
utopia as a critical tool with which to speculate and reveal the limits
of our present urban condition and its systems.
Their work has been exhibited internationally including the Showroom,
London (2010) with Rogue Game an ongoing series of hybrid games in collaboration
with Can Altay, Berlin 60th and 58th International Film Festivals (2010
and 2008), Sydney International Architecture Film Festival (2010), Crosstalk
Video Festival, Budapest (2010), within Coalesce: Happenstance curated
by Paul O’Neill at Smart Project Space, Amsterdam (2009), ITU Gallery,
Istanbul (2008), Gymruy International Biennale, Armenia (2004), Centre
of Contemporary Art, Glasgow (2003), The Armory Show, New York (2002),
Frederike Taylor Gallery, New York (2001) and Gasworks, London (2000).
Reviewed in the art and architectural press, the work of the collaboration
has also been discussed in Jane Rendell (ed.) Critical Architecture (London:
Routledge, 2007) and Brandon LaBelle (ed.) Surface Tension Supplement
No.1 (Los Angeles and Berlin: Errant Bodies Press, 2006). |